feb 22: creating visuals lecture

IMG_5369.JPG

—> look further into concept art styles, find which is most relevant to our designs/theme

Advertisements

feb 9: phil lewis animation lecture

IMG_0483.JPGIMG_0484.JPG

IMG_0453.JPGIMG_0459.JPG

IMG_0457.JPG

  • having grown up with watching wallace and gromit – very surreal to see behind-the-scenes of making and how characters were brought to life
  • storyboard: almost picture-perfect to shots from final film, amazing thought and planning taken into account, very clear vision of what film needed to be
  • interesting to come back to it looking through lens as a designer, as a kid did not even consider that someone had to hand animate characters and scenes!

IMG_0465.JPGIMG_0474.JPG

  • in awe of the detail gone into designs, Phil’s passion and knowledge for boats really shows in his work

IMG_0466.JPG

  • seeing that professional designers also work in this manner in their workspace – inspiration and ideas placed visually everywhere – made me really happy as this is the way i naturally work and think through ideas!

IMG_0461.JPGIMG_0463.JPGIMG_0462.JPG

IMG_0464.JPGIMG_0468.JPG

  • particularly liked Phil Lewis’ concept art, really like his illustration style, aesthetic and conveys a mood clearly whilst serving its function of expressing idea and concepts
  • reminds me of Studio Ghibli’s concept art – fluid expressive watercolour style

concept art for Spirited Away (2011)

—-> use Ghibli films as visual/conceptual inspiration, have various spider like characters, birds, relevant set designs

kate wicks (draftsperson) talk

  • FILM: 9 month shoot, longer prep and research time
  • TV/COMMERCIAL: shorter overall shoot time, less prep, more shooting
  • making contacts, harder to switch within departments in film, more specialised
  • white card models esp. important in film for blocking scenes, shooting angles
  • industry programs – sketchup, vectorworks, CAD
  • ¬†SET DESIGN: architecture, historical, tech drawing, drafting
  • SET DECO: props, furnishings, finishings

 

thoughts:

  • interesting to see resume of work and how one progresses within drafting/set design department from job to job, quite specialised

SDS get to know you day

TO RESEARCH

SOFTWARE: lightroom, dragonframe, blendr

alan major

emma vane

tim walker

tim allen – animator

bill viola – fine artist

david mchenry

mortal engines by philip reve – book

diesel punk era

kit bashing

TO WATCH

never dance alone (2014)

chun king express

icarus

as tears go by

in the mood for love

INSPO

student animation short film Рsad robot washing dishes 

NOTES ON SET DESIGN

  • designing set in rule of thirds eg. chair table lamp, to disorientate viewer and eye
  • developing own ‘visual character’ (what do you like to look at?)
  • character/costume –> informs set dressing, props (STORY)
  • making prop/construction budget
  • white card model = scale, surveying, quick ideas
  • colour model = filming inside

SUCCESS IN SDS?

  • being in touch with screen (film tv animation gaming VR interactive multimedia)
  • communication, managing time, collaboration, technical skills, visualisation
  • push yourself
  • developing work ethic
  • driving licence
  • objectivity on work
  • learning context of story
  • research –> informs idea development, visualisation