feb 22: creating visuals lecture

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—> look further into concept art styles, find which is most relevant to our designs/theme

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feb 9: phil lewis animation lecture

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  • having grown up with watching wallace and gromit – very surreal to see behind-the-scenes of making and how characters were brought to life
  • storyboard: almost picture-perfect to shots from final film, amazing thought and planning taken into account, very clear vision of what film needed to be
  • interesting to come back to it looking through lens as a designer, as a kid did not even consider that someone had to hand animate characters and scenes!

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  • in awe of the detail gone into designs, Phil’s passion and knowledge for boats really shows in his work

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  • seeing that professional designers also work in this manner in their workspace – inspiration and ideas placed visually everywhere – made me really happy as this is the way i naturally work and think through ideas!

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  • particularly liked Phil Lewis’ concept art, really like his illustration style, aesthetic and conveys a mood clearly whilst serving its function of expressing idea and concepts
  • reminds me of Studio Ghibli’s concept art – fluid expressive watercolour style

concept art for Spirited Away (2011)

—-> use Ghibli films as visual/conceptual inspiration, have various spider like characters, birds, relevant set designs

kate wicks (draftsperson) talk

  • FILM: 9 month shoot, longer prep and research time
  • TV/COMMERCIAL: shorter overall shoot time, less prep, more shooting
  • making contacts, harder to switch within departments in film, more specialised
  • white card models esp. important in film for blocking scenes, shooting angles
  • industry programs – sketchup, vectorworks, CAD
  • ย SET DESIGN: architecture, historical, tech drawing, drafting
  • SET DECO: props, furnishings, finishings

 

thoughts:

  • interesting to see resume of work and how one progresses within drafting/set design department from job to job, quite specialised

SDS get to know you day

TO RESEARCH

SOFTWARE: lightroom, dragonframe, blendr

alan major

emma vane

tim walker

tim allen – animator

bill viola – fine artist

david mchenry

mortal engines by philip reve – book

diesel punk era

kit bashing

TO WATCH

never dance alone (2014)

chun king express

icarus

as tears go by

in the mood for love

INSPO

student animation short film – sad robot washing dishesย 

NOTES ON SET DESIGN

  • designing set in rule of thirds eg. chair table lamp, to disorientate viewer and eye
  • developing own ‘visual character’ (what do you like to look at?)
  • character/costume –> informs set dressing, props (STORY)
  • making prop/construction budget
  • white card model = scale, surveying, quick ideas
  • colour model = filming inside

SUCCESS IN SDS?

  • being in touch with screen (film tv animation gaming VR interactive multimedia)
  • communication, managing time, collaboration, technical skills, visualisation
  • push yourself
  • developing work ethic
  • driving licence
  • objectivity on work
  • learning context of story
  • research –> informs idea development, visualisation