31 may // presentation feedback

white card model:

  • put figure in space for scale
  • build set beyond doorway to give depth to shoot on camera, multiple rooms?


  • diagrams, presentation of layout, floorplans useful
  • transitions of slides
  • timing presentation


  • interesting to see all of britain’s history in one go, observing where there was overlap between eras where design trends or designs had bled into the next decade/era

may 15 – final animation presentation


(link to powerpoint)

feedback on presentation:

  • character-driven story: very much so, did not fully realise until looking back retrospectively, scenes and stories built around main charas
  • if submitting to eg. brighton film festival – slow down credits, adjust slight editing lagging issues with certain shots to give a smoother effect


notes from other presentations:

march 9: lighting workshop/tutorial with Marc and Misha

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  • raised issue of lighting backdrop after discussion, has multiple layers and would cast shadow on back layers –> light with even light LED panel? light from above to cast more even light?
  • analysing script to see which main times of day/environments/moods needed helped to figure out lighting, mainly night vs day for both interior and exterior
  • experimenting with gels, creative lighting: creating idea of time of day with unconventional colours eg. suspense with green, warmth/danger with red

6th march: group tutorial

  • further research needed into genre, conventions, paying homage to sci fi genre
  • keeping good record of progress, taking photos of making process, documenting reflection and thinking
  • working towards filming – planning filming schedule, creating rota of groups of people at different times
  • issue with not finishing making sets in time: focus on finishing interior first, keep making exterior whilst shooting on interior first, plan shooting schedule around this.

feb 20: sarah haulden

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  • Sarah Haulden had a refreshing very can-do attitude to work and our project!
  • discussing with her helped us to figure out solutions to our problems with scale, drawing simple mockups on paper and testing out scales on both interior and exterior sets
  • realised we could use the same scale puppets, ‘fake’ the scale on the exterior to avoid needing to make two puppets of each to different scales, solved a lot of worries about creating environments to two different scales.



  • dulux paint swatches: era based paint swatches, “Heritage”



  • colour of soup: too yellow: in retrospect, was rushing towards end to finish and didnt mix out color to more realistic tone, could pay more attention to every detail in animation project
  • sympathetic to space: realistic as i thought of surrounding space and use eg. extra rooms, exterior
  • masking tape to put up posters: MORE RESEARCH needed into types of tape available in 1940s, did they only use wallpaper paste/brown tape? reduced effect of realism as it stuck out in the set
  • CONCEPT: departure theme (departing from lonely bleak exterior to warm interior) was not as conceptually strong


GENERAL COMMENTS from others’ presentations:

  • show evidence of human inhabitation and characters within details in set, defining hero prop of character
  • colours + tones: make darker in set, show up lighter on camera
  • challenge your existing skills –> go outside comfort zone, experiment, expand skills
  • research into realistic looks/finishes of metal of eras eg. 1800s copper vs modern aluminium
  • defining architecture of era:
    • cladding and changing existing architecture that isnt relevant to set
    • how to make the era clear, visible immediately?
    • clear research
  • models: put beams across  top to suggest ceiling without creating entire solid roof: HOWEVER during filming and lighting, creates unwanted shadows
  • MATERIAL: wax moulded to make props eg. bottles
    • be careful with using modern ‘period set’ films eg. Modern Sherlock RDJ/Jude Law, would be using 3rd hand research, reference as ‘inspo’
    • better to do own 1st hand research into era
    • watch films produced and made during era directly
  • RESEARCH: textures, clear era reference
    • are walls lined/painted/cladded over irl?
  • PRESENTATION: powerpoint images, plan clear talking points
  • does model communicate its purpose?
  • MODEL:
    • is a thinking vehicle for ideas, springboard for development
    • visualisation + communication of concept