31 may // presentation feedback

white card model:

  • put figure in space for scale
  • build set beyond doorway to give depth to shoot on camera, multiple rooms?

presentation:

  • diagrams, presentation of layout, floorplans useful
  • transitions of slides
  • timing presentation

 

  • interesting to see all of britain’s history in one go, observing where there was overlap between eras where design trends or designs had bled into the next decade/era
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may 15 – final animation presentation

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(link to powerpoint)

feedback on presentation:

  • character-driven story: very much so, did not fully realise until looking back retrospectively, scenes and stories built around main charas
  • if submitting to eg. brighton film festival – slow down credits, adjust slight editing lagging issues with certain shots to give a smoother effect

 

notes from other presentations:

march 9: lighting workshop/tutorial with Marc and Misha

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  • raised issue of lighting backdrop after discussion, has multiple layers and would cast shadow on back layers –> light with even light LED panel? light from above to cast more even light?
  • analysing script to see which main times of day/environments/moods needed helped to figure out lighting, mainly night vs day for both interior and exterior
  • experimenting with gels, creative lighting: creating idea of time of day with unconventional colours eg. suspense with green, warmth/danger with red

6th march: group tutorial

  • further research needed into genre, conventions, paying homage to sci fi genre
  • keeping good record of progress, taking photos of making process, documenting reflection and thinking
  • working towards filming – planning filming schedule, creating rota of groups of people at different times
  • issue with not finishing making sets in time: focus on finishing interior first, keep making exterior whilst shooting on interior first, plan shooting schedule around this.

feb 27: virpi kettu talk/tutorials

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  • pointed out a lot of animation techniques that we hadn’t considered yet so far in much detail (squash and stretch, cushioning), consideration needed for when we are animating first hand
  • puppet making skills incredibly helpful to guide us to make our puppets as we did not have a clear idea of how to technically make them
  • decided on wire armature and felting after discussion, would be most time-effective and practical for our project

 

feb 20: sarah haulden

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  • Sarah Haulden had a refreshing very can-do attitude to work and our project!
  • discussing with her helped us to figure out solutions to our problems with scale, drawing simple mockups on paper and testing out scales on both interior and exterior sets
  • realised we could use the same scale puppets, ‘fake’ the scale on the exterior to avoid needing to make two puppets of each to different scales, solved a lot of worries about creating environments to two different scales.